Granade is a real-time granular synthesizer, available as a VST3 plugin and as a standalone application for macOS, Windows, and Linux. It records audio input into a buffer and deconstructs the sound into multiple overlapping delayed, enveloped, and panned segments called grains, creating complex textures and new sonic landscapes. Interactive parameters such as grain size, density, spread, and windowing allow for dynamic manipulation of grain playback in real time.
| Parameter | Description | How to Use |
|---|---|---|
| Density | Controls the number of playing grains | Turn left for fewer grains, right for more. |
| Spread | Random stereo widening applied to each grain | Left = dual mono, middle = unmodified, right = wider. |
| Offset | Space between read/write heads in buffer | Left = less delay, right = more. |
| Size | Controls grain size | Left = shorter, right = longer. |
| Mix | Dry/wet mix | Left = dry, right = wet. |
| Pan | Pan of the wet signal | Left = left, right = right. |
| Window | Amplitude window shape | Left = smoother ramp, right = choppier. |
| Level | Overall output amplitude | Up = louder, down = quieter. |
Born from connections made at ADC 24, Granade exists thanks to the Audio-Project-Workgroup's initiative to unite developers with shared interests under the scope of music and IT. Special appreciation to all the people who contributed their time to it.